Case study · Games · Our own product

Snapplings runs on iPhone, Android, the web and a merch shop

A game where any photo becomes an original creature. We run it as a live service with weekly updates, and its usage data changed how we think about getting an app in front of people.

Built forCasual players and families (our own product)
What we builtiPhone, Android and web app, plus a Stripe shop
TimelineLive since summer 2026, updated weekly
ResultApp Store players make 10× more creatures than web players

The problem

The idea is simple: point your phone at anything, a mug or a dog or a pen, and get back an original collectible creature. The hard parts are the ones a business owner would recognize. Every photo costs real money in AI fees, so a sudden busy day mustn't become a surprise bill. People's photos are private and have to stay that way. And it has to work on iPhone, Android and in a browser without three separate codebases to maintain.

What we built

One web app that also runs inside the iPhone and Android apps, so a fix reaches every player the moment it's deployed. The AI reads the photo and reveals the card in about three seconds while the artwork paints in the background. Daily spending is capped at several levels, and we get an alert before the limit is reached. The original photo is never stored. Behind the scenes there's a merch shop on Stripe with print-on-demand shirts, and a private operations dashboard showing players, costs and events in real time. The daily hook is "The Daily Object": everyone photographs the same thing each day and votes for the best creature.

We left out accounts and passwords. You can play straight away, and signing in is optional.

Snapplings home screen The Daily Object wall Best of the Day voting

How it went

We tried everything to bring in players: social posts, direct messages to pet accounts, press emails and a paid Instagram boost. Then we checked where players were actually coming from. The answer was the App Store search box. Sixty-two percent of players came from the App Store, and they made about ten times as many creatures as web players. Over thirty days, all of our outreach together produced one download.

So we rewrote the App Store listing, and the first rewrite made things worse. It dropped search words people were actually typing, like "scan" and "collect", and search installs fell by two thirds. We saw it in the numbers within two weeks, put the words back, and shipped the fix in a day.

What we took from it

Measure before you market. Most small apps grow through their store listing, not through social media, and a listing change should be judged on numbers two weeks later rather than on how it looks.

The result

Snapplings runs as a live service on three platforms, with a shop, daily events and costs that stay within budget. The bigger result is the habit it taught us. Our Care Plan isn't only about keeping an app working through each year's iOS and Android updates. It includes regularly looking at where your users come from and what they do, so the next change is based on evidence.

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